Domain:
Level: Adept: 1; Cleric: 1; Inquisitor: 1; Oracle: 1; Shaman: 1; Warpriest: 1
Components: V, S, DF
Casting time: 1 standard action
Range: 60 ft.
Duration: concentration, up to 10 min./ level (D)
Saving Throws: none
Spell Resistance: no
Area: cone-shaped emanation
Description: Reveals creatures, spells, or objects of selected alignment.
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Power: An evil aura's power depends on the type of evil creature or object that you're detecting and its HD, caster level, or (in the case of a cleric) class level; see the table below. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength
Original Strength | Duration of Lingering Aura |
---|---|
Faint | 1d6 rounds |
Moderate | 1d6 minutes |
Strong | 1d6 × 10 minutes |
Overwhelming | 1d6 days |
Detect Chaos/Evil/Good/Law
Creature/Object | Aura Power | ||||
---|---|---|---|---|---|
None | Faint | Moderate | Strong | Overwhelming | |
Aligned creature1 (HD) | 4 or lower | 5–10 | 11–25 | 26–50 | 51 or higher |
Aligned Undead (HD) | — | 2 or lower | 3–8 | 9–20 | 21 or higher |
Aligned outsider (HD) | — | 1 or lower | 2–4 | 5–10 | 11 or higher |
Cleric or paladin of an aligned deity2 (class levels) | — | 1 | 2–4 | 5–10 | 11 or higher |
Aligned magic item or spell (caster level) | 5th or lower | 6th–10th | 11th–15th | 16th–20th | 21st or higher |
1 Except for undead and outsiders, which have their own entries on the table. | |||||
2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies. |